The drake creation rules are simple:
- Take a Dragon stat-line.
- Remove flight speed, unless Air.
- Remove Language.
- Remove breath weapon.
- Dial down the intelligence and charisma, up strength and dexterity.
Drakes don't have breath weapons instead they can manipulate the area around them. So where a fire dragon might breath fire a fire drake would blight the land they walk on with flames and cover their bodies in flame.
Water Drake, lives in the already few oases |
-Fluff
One might find a water drake in an oasis, but only the drake. Typically the entire wildlife will be fodder for the drake.
-Crunch
Along with the instructions above, take a white dragon and replace breath weapon with an aura attack 10ft around its huge size. This aura is a zone of boiling or chilling water that it can excrete so considered Fire and Cold damage depending on attack.
Air Drake, one of the few species that can fly |
-Fluff
Drakes seldom flie those that do are known as Air Drakes. They climb to the top of ridges and palisades ready to pounce upon unwitting passers.
-CrunchStart with the instructions above, take a blue dragon and replace its breath weapon with an aura attack similar to the water drake. This aura is a zone of fog or push of strong wind. So fog would act as concealment against ranged attacks. Strong wind would act as a large push to get rid of melee attackers.
Enjoy the drake creating. These are just a set of homebrew guidelines not associated with Wizards of the Coast, feel free to change as you see fit.
Enjoy the drake creating. These are just a set of homebrew guidelines not associated with Wizards of the Coast, feel free to change as you see fit.
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